Wednesday, November 11, 2015

Krosmaster Arena

Krosmaster Arena

Krosmaster Arena is the online version of the PvP-centric strategy board game under the same name from Anikama. You battle in terms of strategy and placement with a team of up to 5 Krosmasters to secure victory either through a combination of elimination and/or attrition.

Pros:
- Large rotating roster of Krosmasters
- Skill based gameplay
- Adventure/Arena Modes
- Colorful palette

Cons:
- Difficult learning curve
- Unbalanced Krosmasters

Graphics: The game has a very nice art style that does relate to a degree in the 3D space. You can understand who your character is via the nice display of portraits each Krosmaster has associated to them. The arenas in which you battle upon also have a nice color palette that gives off a peaceful vibe even though you’re in the thick of battle.

Gameplay: Though it is a strategy based game, it does move fairly well even when you’ve got about 5 Krosmasters on the field to move, attack, and collect coins with. Each master has a set amount of movement points (usually 3) and actions points (usually 6) in which they can set themselves up to attack, collect, or escape from their opponents. You have about 60-ish seconds to complete all the required actions per master. Do to the large map and permanent decisions players will take their time before committing to their actions to keep from making mistakes. Due to this matches tend to run on average between 20-35 minutes depending on skill and roster.

Music: The music when you’re in battle has a peaceful tone to it, which allows you to not feel so tense when you’re in the process of moving or waiting. This does help because when matches get down to the wire, having added stress of the music doesn’t help you keep a clear head and make rational decisions.


Overall: Krosmaster Arena is an enjoyable experience especially if you have a love for either strategy games or a fan of the board game. I would recommend you give the game a shot and see what you think of it.

Monday, November 9, 2015

Starbreak Beta Review

Starbreak

Crunchy Games' browser Roguelike MMORPG that is brutal as it is fun.

PROS:
- 4 unique classes; Shells
- Procedurally generated dungeons
- Stat upgrade system
- Challenging bosses
- Skill based combat
- Permadeath
- Personal loot

CONS:
- Lack of story
- Health packs are scarce
- Some attacks still damage you after their frames end
- Socially awkward environment

GRAPHICS: Elaborately detailed dungeons greatly capture the area in which you're combating in. The first map, Fire Forest, has lush greenery and dangerous flora and fauna. Whereas in the Fungus Mines, the grays and blues and weird puss-filled walls and mutant mushrooms hearken slight discomfort.

MUSIC: The scores used on the map are great. While you explore and eradicate the aliens from the maps you're greeted with music that doesn't deliver a sense of urgency, but once you enter the realm of the Boss, the music picks up to a more dramatic scale that triggers a slight feeling of "on edge" that something seriously dangerous is up ahead.

STORY: The brief introduction tutorial to the game mechanics sadly doesn't tell you much of the story of what the main game's focus is. You just play it, die, and then become a "Spirit" and possess "Shells" to I guess get revenge on the ones who destroyed a planet, possibly your home planet. It's all very vague, which I feel needs to be fleshed out.

CONTENT: Your main sense of content comes from the large array of maps and all the loot you can find on the maps. In terms of items, if you find something truly awesome it's best to just warp back home and stash it, lest you die on the map and lose everything courtesy of the permadeath troll.

GAMEPLAY: Starbreak plays amazingly for a browser game, especially when you happen to join into a dungeon with upwards of 10+ people all hunting for loot. Though I have a few issues with some of the attack animations, it's still a great experience.

RATINGS:

GRAPHICS: 10/10: For a browser based game, the game displays and plays beautifully even with a screen cluttered with 10+ bodies all trying to claim victory.

MUSIC: 9/10: The music is very good, when exploring it's mellow and enjoyable; when it's time to take down the boss, it changes to more intense music.

STORY: 2/10: Aside from the brief "tutorial " when you first begin, the story is nonexistent and leaves quite a bit of unanswered questions behind. I mean leaving the player to craft a story is nice, but I would've loved more substance.

CONTENT: 7/10: In terms of gear there's a lot to gather. The amount of maps gives you something to work towards exploring (granted you don't die too much and reset your progress). Outside loot and maps, you don't have much else aside the social hub.

GAMEPLAY: 10/10: Really enjoyable to play and with a controller it feels even better than keyboard  (granted some keys seem weird, but you can adjust key bindings.) When you get into a map with a large group it can be fun and chaotic for all the right reasons.

OVERALL: 7.6/10: A fun and challenging roguelike. It's biggest flaw is the lack of story and a few technical issues (or could be my lack of skill). The game as a whole is solid and death does make your soul cry especially once you get some good gears.

Wednesday, June 3, 2015

Massive Chalice Review

Massive Chalice is the latest entry from the develops Double Fine; whom we've known to make some very unique and entertaining games. This one is like XCOM and the Sims had a badass child and decided add in some gods and a literal Massive Chalice for flavor.

Pros:
+ Create unique lineages
+ Various class types
+ Relic Weapons
+ Aging System
+ Random Encounters
+ Enjoyable art style
+ Good Challenge
+ Unique Personality Traits
+ Fertility System
+ Variety of Enemies
+ RPG Elements

Cons:
- Permadeath
- Certain enemies can make or break your team

Massive Chalice is a nice refreshing take on the RTS style game with its unique 300 year world story and it's vibrant art style. It gives you a nice palette to gaze upon when you're in the midst of protecting your land from the invading enemies known as the Cadence. The game plays well and has a relatively small learning curve, especially if you've played games such as Shadowrun Returns or XCOM. It does offer many hours of strategic game-play from navigation through the Fog of War, the environmental hazards, and the enemies you encounter. I would definitely recommend this game to anyone who's curious and for those who have an Xbox One, it's free for the month of June, so why not give it a go.

Now to begin the breakdown:

PROS:

+Create Unique Lineages: In this game, to begin your story (after the prologue/tutorial mission) you have to choose two of your warriors to become the Regent (Ruler) and Partner (Spouse). I use the term "spouse" because they do allow same-sex marriages in game, just that they can't produce children naturally, but you can adopt children for them to raise. So either way it can be a Win-Win scenario.

+Various Class types: There are a good number of class archetypes that you play as in Massive Chalice (9 to be exact).You have your three basic classes, Caberjack (melee class), Hunter (ranged class), Alchemist (melee/ranged/thrower hybrid class). Then you have hybrids that can be unlocked through having two of three classes mating and creating a baby of the new class.

+Aging System: I have yet to come across many games that have your characters age (except Fable). In this game when your character ages through different "stages" in life certain stats are increased while others are decreased. When a character is born they actually age along your timeline and once they reach the age of 15 they can begin to fight. Some of your heroes can live and die either late in life or early in life, depending on traits gained from bloodline and randomness as well. Also once a character dies of old age and they were a valiant fighter the can leave behind a relic for their lineage to utilize.

+Relic Weapons: These gems are truly unique to the game for they can ONLY be created/discovered when one of your great fighters dies and leaves behind their legacy in the form of a really awesome weapon. These weapons have higher stats and  can only be given to a member of the lineage, and once all members of that lineage die, the weapon is placed in a tomb and is no longer able to be used ever again in the game.

+Random Encounters: I call these encounters side missions just for ease of understanding, but that's incorrect to call them. Random encounters are exactly as they sound, they happen randomly while moving through your timeline. Upon triggering one you can either choose to quell your curiosity or you could decide to ignore it all together. There's a very big Risk/Reward at play when you come across these. Sadly for me, all of my encounters have ended in disasters.

+Art Style: The style of the game is very nice and basic. The geometry on the terrain isn't over done, but the style of the characters are very quite unique in of itself. I personally enjoy looking at the terrain while I have my characters move around it, which has resulted in me having some unfortunate blunders.

+Good Challenge: This game even on "Normal" gives you a good challenge in which the weight of each of your moves could either make or break the dynamic of your team. Your moves are permanent (like most RTS) so you must be very cautious and calculating because once you commit, that's it.

+Personality Traits: These traits are random to adults you can save or children you adopt. As for the children you produce, the traits of the Regents' Bloodline comes from the parents. So there's a good chance to get those good stats, but also be weary that you will also get some negative stats as well. They have to keep it balanced, so you can't become an overpowered killing machine until you die at the ripe age of 81 (though it is possible, I had one character do that and dropped me my a beastly Relic Weapon, he shall be missed *tear tear*).

+Fertility System: Now when you're trying to make babies in this game, there's a fertility system in place to let you know how "likely" a couple is to produce a new child. There's varying levels from Very High to Infertile. This will greatly affect your lineage's ability to survive, because once that lineage ends, that's the end of that line and you must create a new one.

+Enemies: There are a good variety of enemies that each have their own unique perks. Lapses when they hit steal 150 exp per hit AND they can delevel your character if you're hit enough times. Wrinklers have the ability to age your heroes by 5 years per hit; Cradles spawn Seeds (the basic enemy in the game) per turn and spawns 3 more when they're killed.

+RPG Elements: The game does have a RPG system in place where your character levels once you hit the level cap and as you level you do unlock skills that help make your heroes more versatile and powerful.

CONS:

-Permadeath: I put this on the con list because I hate when I lose my highly favored badass to age or a mistake that I made while out in the field, and when they die all I can do is look at their bodies lying on the unforgiving ground, never to be able to fight again.

-Enemies: This also falls on the cons because of the Lapses. These enemies when you encounter a large number of them, can truly destroy your team because if they hit you enough times, not only do they damage your heroes, but the experience steal is also even more harsh than any other enemy in the game. I'm not asking for a nerf on them, just that they can be very damaging to a team that just leveled up.

Wednesday, May 20, 2015

Blade and Soul Coming to the West

As I know many of you have probably already heard, but just in case you didn't, NCSoft is FINALLY (after many years of pleading to them to release this game to the West) has it been announced that we shall be getting the heavy stylized MMORPG.

I personally am happy to get my hands on this game, being that I've been following the game through multiple mediums, from YouTube to Twitch. I think NCSoft finally decided to make this move being that there are quite a few other "action" MMORPGs on the horizon that I hope shall be coming out over the next several months (Bless, Black Desert, The Repopulation, Cabal II, are on my top list).

This is a very much appreciated welcoming, but I sadly think we're really only getting this game being that Wildstar didn't take off like they had hoped it would. Yet, I'm not knocking Wildstar, it's a fun game honestly, but to many of us who've been wanting to have that BNS itch scratched, it isn't satisfying enough for us.

There are some pretty sweet features coming along with the game's release and I hope it shall have the servers to handle the large influx of players jumping on this game, once an official release date is issued.

Features:
24 player dungeon system
Large amount of outfits
A fairly well written story
Wall running
Gliding
Air Running
Water Sprinting
Skill-based PvP (Need good twitch skills)
4 Races
6 classes
Uncensored Outfits
Guild/Faction PvP
Wardrobe System
Enhancement System, Bopae
Achievements
Crafting System
Weapon Upgrades
No Stamina/Fatigue system to allow unlimited playtime

This list is really exciting and has me anxious to know when we shall be able to play it, because I've been dying to play an Assassin Jin, for the last 5 years now.

Also sign-up for Newsletter, there's supposed to be a CBT coming this summer, and the launch window is this winter (if they stick to it, they should get some good numbers, due to holiday season)

There shall be a reveal Stream tomorrow at 10amPDT/1pmEST, tune in!

Friday, May 15, 2015

Echo of Soul CBT Impression

Echo of Soul (EoS) is the latest Action MMORPG from Aeria games.

Managed to get a beta key and decided to check it out. I must say I was excited to play the game after watching many teasers and KR videos about the game.

Sadly the game doesn't seem to quell my hunger for a new action MMORPG that can compete with Tera for me at this moment.

Here's my pros and cons of the game so far:

I shall start with my list of issues with the game, being that there's very few compared to my enjoyments.

Cons:

- Connection issues: I know that it's a CBT but for one thing I would like to point out is the time it takes for the game to load the game on my laptop with my connection being hardwired. On average it takes about 4 minutes for the game to get past the splash screen to load the game up. Then there's also the issues with D/Cs that seemed to have plagued me numerous times the first day of play. I documented about 8 disconnections, which 2 came at the worst times: in the lvl 10 dungeon at the boss, and the Bear King party quest (both of those resulted in me dying, and missing the goods from the party quest).

- Gender locked classes: This is an issue because the class I wanted to play with the archer, was locked to female, so I went with my 2nd favorite class of play, the Rogue. I dislike gender-locking because if you want to run a male/female on your favorite class, you're restricted to do so unless you can don't mind the avatar. It's not a BIG deal honestly, more like an annoyance that I wish wasn't present.

- Portals: The game has a nice feel to map size until you have to travel through 3+ portals just to get to your specific destination. It's annoying to have to deal with loading screens whilst you travel from one place to another. This gives the game a disjointed feel, and to me kills some of the immersion of a more "open field" vibe that the game does have well in the more content heavier areas.
I know that sounds pretty contradictory, but I just wish you didn't have to travel through so many of them to get from point A to point B most of the times.
        +A positive to this feature though, is that when you've got quest related monsters and the area is saturated you can jump to the next "zone" and usually will be able to rack up the needed kills or items for the specific quest.

- Story: The story comes off to me as pretty dull. It's the same "You're the hero, save the world" that we get a lot. I know this shouldn't be a negative but it's something that's a bit tiring in the sense that it's done in just about every MMORPG that's hitting the mainstream nowadays.

- Jumping: There is jumping in the game, but it's limited on it's uses. I tried to jump over a basic fence in town and it's like there's an invisible wall that hinders me from doing so. Also out in the field I couldn't jump up to a higher platform because of a series of small rocks, having the similar effect as the fence. I like to jump, and the rogue's jump animation is enjoyable, it's sad that it's not that practical, except for when jumping down/off areas.

- Rogues auto-run: I haven't figured out to turn this off (I'll check to settings) but at the time of this writing, there isn't one. It's annoying when I used the Rogue's shuriken skill and after it makes contact he begins to auto-run towards the target that he hit. This makes it annoying at times to kite or lure enemies being that if it's not caught in time, it puts me out of my position which results in me gaining too much unwanted aggro from surrounding mobs.

- Co-op/Party rewards: These are flat out underwhelming for a lack of better word. I ran the "air spirit" co-op quest and received a bandage, and then I completed the party quest for the Bear King, and also received a bandage. I figured harder content from something that does require assistance to help ease the difficulty to at least give something more worthwhile in the end, than a basic health item that can be dropped from basic "trash" mobs.

-Launcher issues: My issue is the protocol Aeria requires to log into the game. I don't see why if I have to be logged into Ignite to run the game, why they require another log in to play it. It seems a bit unnecessary, and hopefully they remedy that soon.

Now on to the Pros:

+Music: I must say I thoroughly enjoy the music score in the game. I even at times catch myself just sitting in area and idle while letting the music loop.

+Help Menu: Having a help menu is always a necessity, but to have it voiced to explain things to you is a bonus. I enjoy the fact that the menu does give you a voice over of the different features in the game, this way you don't necessarily have to read the menu if you don't want to.

+Achievements: Who doesn't love gaining achievements in a game? How about getting some nice rewards for earning them as well? EoS delivers quite well with this system I must say.

+Clean UI: I enjoy the fact that UI isn't overly cluttered. My favorite feature is the Compass that's presented on the screen as a way of marking you to your destination. It keeps the screen clean and helps you know that you're going in the right direction. One of my most enjoyable features in the game.

+Energy system: This is associated with food, that you can either buy or cook in game. Upon eating the food, you gain energy, and energy gives bonuses to you ATK and your HP. So eating that hearty meal not only fills your character up, it also helps make them stronger.

+Professions: Haven't played much with the system at the time of writing, but from what I'm aware of there are very few of them, and you only choose one to master. The choices given are Cooking (mentioned previously) allows you to cook foods; Alchemy, which allows for the creation of accessories; Resource gathering, which allows for the creation of gear, and Soul Conversion: which allows you to break down unwanted gears for chaos souls.

+Soul System: The bread and butter of the games make up. As you kill enemies in the game, they drop Chaos souls. These souls are utterly useless until you convert them, in which they randomly separate themselves amongst the 4 different tiers of souls available. Once you gain enough souls, you can then use them to trigger temporary buffs on your character. This comes in handy and does add some extra tactical approach to some of the harder fights you will encounter later on in the game.

+Gems: In the game you'll come across gems. These items are socketable into your gears and weapons giving them added bonuses. Each of the gems have a specific property and can only be added into a specific gear slot. They can be upgraded to make for stronger gems and thus stronger bonuses, but if you're not careful you can risk losing those hard earned gems if they conversion fails, and you find yourself with a safety net item.

+Resting Exp: This is a nice feature to have when in game. Rest exp is what you gain when you leave your character within the borders of a town. While you're logged off, you character gains a percentage of exp, that triggers a 2x multiplier for the experience gained via combat. This exp threshold also moves when you turn in a quest thus allowing you to still gain some extra exp on top of the quest.

+Dungeons: The dungeons in EoS are difficult, that's a good thing in my opinion. A dungeon wouldn't be much fun if you could run through it easily. There's a good amount of dungeons, and they do offer quite the challenge. Though I do have to say, my only issue with the dungeon mechanic is the large radius mobs have for aggro, sometimes they can aggro from 30m away and it's hard to juggle mobs with a single target DPS class.
   They do allow you to party up, but some of the dungeons are solo only, so make sure you're well equipped with not just items, but with food for your energy, gems socketed for stats, and PLENTY of healing items.