Hmm, Black Friday aka “The Most Chaotic Day of the year”. A day in which so much money changes hands and merchandise is bought it is “Christmas” for business owners. Sadly for the world within, The Division, a world crafted by the late, great, Tom Clancy, Black Friday is now known as Day Zero. The day in which the virus broke out and ravaged the entire New York City metropolitan area. You're now one the many sleeper agents activated with the simple task of reclaiming back the city, finding out what happened to “Wave One”, and discovering the origins of the virus. Grab your go-bag and get out there!
I feel like The Division has some of its gameplay elements taken from other fellow Tom Clancy games like Ghost Recon with the advanced weaponry, Splinter Cell for it’s not very obvious “Last Known Location” mechanic, and Rainbow Six Vegas 1 & 2 as they utilize the cover based system, tagging systems, and usage of gadgets to kill enemies. This game is taking the formula and places them into a fairly solid MMORPG format and man is it enjoyable if you ask me. I clocked in numerous hours in the Alpha and both Betas and have logged in about 3 days of playing time in the full release, I have been having enormous amounts of fun running the streets of Manhattan assisting desperate citizens with my scavenged supplies, exploring contaminated zones, finding ECHOs, as well as slaying enemies out on the streets, inside the iconic Madison Square Garden and the UN Building (just to name a few places), collecting loot, purging the Dark Zone, and kicking ass and taking names! It's all been a rush for me, so much so, that took off a day from work and even ignored my girlfriend for 3 days, just so I can fully delve into the world and explore until my heart’s content.
So I'm going to tell you my likes and dislikes about this game without sounding too much like a biased fanboy.
Let's start with the bad:
Early game is pretty much simply run and gun, this is so you can get acclimated to the game mechanics, but the AI feels a bit “dumb” as they lack tactical usage.
I hate the forced walking zone when you first enter into the Base of Operations. I don't understand why I can't just run through that area to get inside and get to what I want to get to.
Restock crates in the world don't restock your health packs, only in your base of operations, safe houses or Dark Zone checkpoints and safe houses.
Fast traveling to the base of operations places you across the street from the entrance and not inside your base.
When in a party you can't see your allies inside your base of operations, but you can see everyone at the initial starting camp and have the ability to recruit other players to join up with.
Extractions should allow for more than 4 people to extract items, at least 6-8 (unless this is upgraded in higher areas).
How easy it is to be baited into going Rogue with people diving in front of you as you’re trying to kill a boss.
The Phoenix coin nerf (at the time of writing)
Not being able to inspect players gear.
The bosses are just slow moving bullet sponges that don't utilize much tactics, just rely on the heavy damage they dish out.
No real boss variety they usually just hide in cover (both mobile and stationary), have HEAVY shields, increased damage, or lots of more annoying mobs. There’s no multi-tiered system where they respond to you different when they lose shields or when they’re being pushed back. Hope to see more variety like when you fight Gen. Bliss in the future.
Now for a decent list of good things:
Lots of loot to find in game, from crates found in the world, the guaranteed item after completion of a quest; drops from enemies; rewards for helping citizens; buying them vendors; stealing them from players in the Dark Zone, and end-game dailies. There’s many of ways to get good gear.
4 man parties AND matchmaking for BOTH free roam, missions, and DZ..
Good in game chat system.
Mods, who doesn’t enjoy making their favorite weapon (for the time being) more bad-ass by decking it out with the things you want to have. I usually slap a silencer on everything so I don’t pull aggro when I’m in the field.
Story missions feel like epic instances or dungeons. They’re multi-layered and are engaging and fun.
Talents on gear, this is standard in an MMO but it’s nice to get a good weapon or gear with some good stats and extra talents to make you more unique, but be ready to yell at the Gods of RNG to get that “perfect” roll.
Fast traveling to a party member, which is a clutch remedy for going to new places you haven’t touched yet and when you get stuck.
Detailed overlay of base at the entrance. I like that you can see a overall percentage of how much of your base is unlocked and such, still hate the SUPER SLOW walking speed.
Seamless transition into the story missions. You don’t have to wait at a loading screen to get into story missions because they’re fully interactable. For example, for the MSG you just walk up to the door and the charges blow out the boards and you can then proceed to clearing out the enemies.
Not a lot of loading screens; only time there’s a loading screen is when you’re matchmaking and you have to move to the host’s instance; loading into the game or when you’re fast traveling.
Weapons react differently; you can’t expect to shoot an assault rifle accurately at long range as you could a marksman, just like you can’t expect to have a high success rate of hip firing with an LMG as you would an SMG.
Skill flexibility, I love the fact that you can change your skills on the fly (granted they’re not on cooldown) to allow you to change tactics on the fly when need be. This helps allow anyone to swap into the role they deem fit or is needed without having to have multiple alts (unless you enjoy making those).
Lots of cosmetics, which you can view in real-time and show off the new digs to friends or even work on coordinating with each other and feel like you’re apart of a guild or something.
I could possibly continue this pro and con list for a long time but let's get to more interesting tidbits about the game.
The game play is up first. The Division feels like a revamped version of the cover system you see in Rainbow Six Vegas 2, which is another Tom Clancy high action third person cover shooter, but has to slow itself down being that it has to be balanced due to no ability to change difficulty. The movements feel nice, the moving to cover is good looking as well. I wish however that the vault animation was a bit more fluid and realistic. It's weird seeing your character only at times jump over things like an actual human, with their free hand supporting weight as they vault and then when they drop from high places they don't roll out to reduce damage? I mean they are trained agents, you'd figure they would know how to roll out to reduce impact on their knees. The way they move with their weapons is nice to and the running is nice. I do hate that armor feels practically useless being that you're mainly going to negate or mitigate damage is by being in cover, but if you get outside of that, you practically get chewed up faster than the mobs do, especially on HARD. That does break realism especially being that we are wearing armor after all.
Graphics are gorgeous on console, hop into the visual options and ramp “Sharpen Image” to 100 and enjoy the game. Of course they shall glisten and pop even more on the pc due to texture files being able to be manipulated and I can see pc with a 4k patch within a year, but overall they do well. I enjoy the attention to detail that's provided in the game. I love watching the fires and then seeing things frozen over after a wicked random snowstorm blows in and changes everything.
There's a good amount of content offered in game that can entertain a casual player for about a good solid hours but once you hit level cap of 30 in pve; complete side missions; run the story missions on NORMAL and HARD; work towards the level cap of 99 in the DZ (granted you don't die too much) you hit the typical grind for better gear drops, phoenix credits from bosses (if level 30), and/or money to enhance weaponry and gear. This can be a bore for most gamers who don't see the appeal in grinding, though that's to be expected in any MMORPG with loot and shops. There is an abundance of collectibles to find, they give a little experience and some lore that can be overlooked except by the most dedicated of players who want to learn everything they can about the game world.
Overall The Division does a decent job at filling a void that was left by Defiance, Destiny, and Firefall, for me. It could be because of the more realistic approach to the genre and the fact that I'm a resident of the state of NY. It could be because I'm a fan of the games of the TC franchise, but from playing the game I see myself playing this for a good while until they run out of substantial content, which I don't see happening for the foreseeable future. The game plays nicely, and I've been enjoying the fact of leaving my mark upon the history of the desecrated NYC and saving lives by taking them, yeah I know super cliche.